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Tuesday, December 8, 2009

Lighting Tutorial - Blender 3D 2.49

In this tutorial we will be learning a basic three light set up that you will be able to adjust and perfect to fit your styles and compositions.  We will also be learning the uses of the different lights used in blender.

1)  Select your default camera by right clicking on it.

2) Select the "Shading" button or hit the "F5" key.

3)  Select the lamp button.

4)  Select the "Spot" button under the "Preview" tab.  This changes your default light from a lamp to a spotlight.  This will be our primary light source and from here on out will be referred to as the "Key" light.

5)  Go to "Top View" by hitting the "3" key on your number pad.

KEY LIGHT

6)  Move your Key light 45 degrees to the right and front of your object.  Your key light is set up to cast shadows on your object giving it a sense of depth.

7)  Go to Front view.

8)  Move your Key light 30 degrees higher than your object and rotate it until the beam centers on your object.

9)  Set your distance to your desired level.  It should be long enough to at least reach the opposite side of your object.  This may be adjusted later to receive your desired effect.

10)  Set your "Energy" level to 1.2.  This may be adjusted later to receive your desired effect.

11)  Set the level of your SpotSi to hit the object(s) you want.  This setting adjusts the size of your spotlight area.  This may be adjusted later to receive your desired effect.

FILL LIGHT

12)  Go to Top View.

12)  Duplicate your Key Light by selecting it and hitting Shift + D.  Then hit Enter. This will be your Secondary light.

13)  Move your Fill light 45 degrees to the left and front of your object.  Your Fill light is set up to soften the shadows produced by your Key light.

14)  Go to Front View.

15)  Move your Fill light so that it is approximately level with your object.

16)  Rotate your Fill light so that the beam is centered on your object.

17)  Set your Energy level to 0.9.  This may be adjusted later to receive your desired effect.

RIM LIGHT

18)  Go to Top View.

19)  Duplicate your Secondary Light by selecting it and hitting Shift + D. Then hit Enter. This will be your Rim light.

20)  Move your Rim light directly behind your object.  Your Rim light is set up to establish your object(s) shape.  If your object was a person it would give your hair a glow and light up your shoulders.

21)  Go to Front View.

22)  Move your Rim Light above your object.

23)  Rotate your Rim light so that the beam is centered on your object.

24)  Set your Energy level to 0.7.  This may be adjusted later to receive your desired effect.

25)  Render your work.

Now that you know what each lamp's purpose is and you have a basic starting point for each it will be a lot easier to adjust all three to get the effect that you want.

LIGHT FUNCTIONS

SUN - The "Sun" option in blender lighting is a Rim light.  It is used to outline the tops of objects giving them a more defined outline.

SPOT - The "Spot" option in blender lighting can be used for any of your lighting puposes.  It can be used a a Key, Fill, and Rim light.  The Spot light is a hard light.  This means that it is going to give you very hard lines and dark shadows.

LAMP - The "Lamp" option in blender lighting can also be used a a Key, Fill, and Rim light.  The Lamp light provides a soft light.  This means that it is going to create softer lines and lighter shadows.

Sunday, December 6, 2009

Fog Tutorial - Blender 3D 2.49

In this tutorial we will be learning how to use the "Mist" button to create fog in your renders.

1)  Select your "Shading" button or hit the F5 key.



2)  Select the "World" button



3)  Enable the "Mist" button under the "mist/stars/physic" tab.



4) Select your camera

5)  Go to Editing or hit the F9 key



6)  Enable the "Mist" button located under the "Camera" tab in the "Show" section.


7)  Select the "Shading" button or hit the F5 Key



8) Select the "World" button



6) Set your start point by increasing or decreasing the values of "Start".  You can visually see your start point by looking at the line protruding from your camera.  This line gets further away from the camera as your "Start" value increases.





7) Set the distance of your fog by increasing or decreasing the values of your "Dist".   You can visually see your distance by looking at the like protruding from your camera.  This line gets longer as your "Dist" value increases.



8)  Set your height.  This is a trial and error process.  Choose a height and render your work.  Adjust your height as you see fit.



9)  Adjust the level of your intensity by increasing or decreasing the level of your "Misi".



10)  Render your work by hitting the F12 key

Thursday, November 19, 2009

Joining Selected Meshes Tutorial - Blender 3D

In this tutorial we will learn how to join two selected meshes to make them one unified object.  "Joining" is different than "Parenting."  When you join two meshes they become one solid object.  When you parent two objects they are still two separate objects that move together.  To Join two selected meshes follow the instructions below.


Joining Two Selected Meshes

1)  Make sure the two objects you want to join are selected.

2)  Hit CTRL + J

3) Selct Join selected meshes.

Separating Joined Meshes

1) Go to Edit mode

2) Hit the "P" key

3) Separate Menue
 * Selected - Separates the selected meshes
 * All loose parts.
 * By Material

Parenting (Grouping) Tutorial - Blender 3D

In this tutorial we will learn how to connect one object to another or a group of objects to another. This called "Parenting". 

1)  Make sure you have two or more objects selected.

2)  Hit CTRL + P

3) Select "Make Parent" 
(Note) The center of the chosen Parent is now connected to the center of the children with a dashed line. 
(Note) If you scale, rotate, or move any of the children or their parents you will do the same to all in the group.


Key Strokes
SHIFT-G Group Selection menu 
*Children - Selects all the active objects' children, and the children's children, up to the last generation.
*Immediate Children - Selects all the active objects' children only
*Parent - Selects the parent of the active object.
*Objects on shared layers - It selects all objects on the same layer of the selected object.

ALT + O
  moves the child to it's parent
ALT + P (Clear Parent) - Separates Parent from child 
ALT + P Clear parent and keep transform (Clear track) - Separates the children from the parent and returns them both to their original location, rotation, and scale.
ALT + P Clear parent inverse -

Sunday, November 15, 2009

Importing Objects Tutorial - Blender 3D

In this Tutorial we will be learning how to load an Object from one .Blend file to another.

1) Go into "File"

2) Select "Append or Link"


3) Choose the .Blend file your Object is in


3) Select "Object"


4) Select the Name of the Object you want to grab

5) Select "Load Library"
 
The Object you selected should now be on your screen.

Links to other tutorials on Importing Objects in Blender

Adding Objects From Other Files With Append by super3boy
http://www.youtube.com/watch?v=X67IRjt4LQQ

Special Blender Tutorial - Using the APPEND function by agent47crows
http://www.youtube.com/watch?v=4deJ5wDIBR8

Bits of Blender #35 - Appending and Linking by bitsofblender

http://www.youtube.com/watch?v=x8d46JwxwaU
 
Be creative, Be artistic, Be 3D and Blend well.

Saturday, November 14, 2009

Night Sky Tutorial - Blender 3D

In this tutorial we will learn how to make a night sky.

1)  Hit the "F5" key or select the "Shading" button.



2)  Select the "World" button.



3)  Under the "World" section; set the HoR, HoG, and the HoB each to 0.00




4)  Under the "Mist /Stars /Phisi" section select the "Stars" button.



5)  Hit the "F12" key to render your work.

Links to other Night Sky Tutorials

Blender Tut 11: How to make Sky by hamsterhill
http://www.youtube.com/watch?v=FH1XBLZz-wI

Super3boy's Tutorial List and Links

  From newbies to professional Blender 3D users; there are few who have not learned something from Super3boy's YouTube tutorials.   If you use Blender 3D for still pictures, video games, or animation; Super3boy has a tutorial for you. 
  Along with this list and it's links you will find a link to Super3boy's forum, Nystic.  This forum and the people who use it have been an important part of my Blender 3D education.  I am sure they would be a great asset to you as well. 
  Well here they are.  A neatly compiled list of all Super3boy's tutorials and their links.  Be creative, Be artistic, Be 3D and Blend well.

Nystic
http://forum.nystic.com/

Super3boy's First Blender Tutorial
http://www.youtube.com/user/super3boy#p/u/37/ozlwcQT-U20

Super3boy's First Blender Tutorial (Basics - Blender 2.5 Remake)
http://www.youtube.com/watch?v=3BwptkZCWwU
Super3boy's RPG Blender Tutorial #1 (Character Setup)
http://www.youtube.com/watch?v=nJEwLhnFwdk

Super3boy's Second Blender Tutorial(part 1)
http://www.youtube.com/profile?user=super3boy#p/u/35/xYkaHylMPdc

Super3boy's Second Blender Tutorial(part 2)
http://www.youtube.com/profile?user=super3boy#p/u/34/Q7omA7imr1k

Super3boy's Second Blender Tutorial(part 3) - Lost Episode
http://www.youtube.com/profile?user=super3boy#p/u/1/fwN6TFYxkU0

Super3boy's Third Blender Tutorial(Subsurf)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/3/bDJ76_chDDo

Super3boy's Fourth Blender Tutorial(Editing)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/4/LL-cYoTQI4Q

Super3boy's Fifth Blender Tutorial(Toolbar)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/5/l8ZiywMyiBM

Super3boy's Sixth Blender Tutorial(Materials)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/6/2kk2BkVQkyk

Super3boy's Seventh Blender Tutorial(Animation)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/7/FAZFfLmbD2k

Super3boy's Eighth Blender Tutorial(Scene)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/8/baPR_NOGxE8

Super3boy's Ninth Blender Tutorial(Particles)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/9/4ylN9yjCP_4

Super3boy's Tenth Blender Tutorial(UV Mapping)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/10/mVhhZ2KRr4Q

Super3boy's Twelfth Blender Tutorial(Making Waves)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/12/Q9EE5JLoCpk

Super3boy's 13th Blender Tutorial(Making a Basic Game)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/13/WGycLDs_dLg

Super3boy's 14th Blender Tutorial(A Cloth With Softbodies)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/14/mgYhZ3hWwTQ

Super3boy's 15th Blender Tutorial(Using Blender Fluids)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/15/yMBx2pYiqnY

Super3boy's 16th Blender Tutorial(Grass with Particles)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/16/M9aG0xBl9IM

Super3boy's 17th Blender Tutorial(Making A Chess Board)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/17/VhIvaWUxF1E

Super3boy's 18th Blender Tutorial(Beam Down Effect)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/18/lC2KgpdVUUU

Super3boy's 19th Blender Tutorial(Domino Physics)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/19/3kb_utKDu3o

Super3boy's 20th Blender Tutorial(Using Armatures)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/20/GbFvrilssNo

Super3boy's 21st Blender Tutorial(Making A Sword)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/21/whMozCIJGOw

Super3boy's 22nd Blender Tutorial(Using Dupliverts)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/22/M6EPXc8N3qs

Super3boy's 23rd Blender Tutorial(Matrix Bullet Time Effect)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/23/_7HFMApP7Dw

Super3boy's 24th Blender Tutorial(Explode Modifier)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/24/At3hIc-423c

Super3boy's 25th Blender Tutorial(Nodes)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/25/-tM1spWQ5aw

Super3boy's 26th Blender Tutorial(2.46 Hair, UV, and Grass)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/26/AmiyZ4sAdd8

Super3boy's 27th Blender Tutorial(SnapTo and Simple Deform)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/27/u29x_488jG4

Super3boy's 28th Blender Tutorial(Grease Pencil)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/28/I9ZYhBFSAR4

Super3boy's 29th Blender Tutorial(World Tab)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/29/Gftx40dVEzs

Super3boy's 30th Blender Tutorial(Landscapes with Heightmaps)
http://www.youtube.com/user/super3boy#p/c/DE37E771345BCC6F/30/rC4I3zpIFdE

Adding Objects From Other Files With Append
http://www.youtube.com/user/super3boy#p/u/24/X67IRjt4LQQ

Super3boy FastF12 Render Manager Preview
http://www.youtube.com/watch?v=oTU0-dGzjn8

Super3boy Question Session
http://www.youtube.com/profile?user=super3boy#p/u/3/dbvVeELHWqU

Basic Color Tutorial - Blender 3D

In this tutorial we will be learning how to add color to an object that has no texture.

1)  Select your object.


2)  Hit the "F5" or the shading button.


3)  Hit the "Materials" button


4)  Under the "Materials" section move the R,G,and B sliders to get your desired color.


5)  Hit the "F12" key to render your work.

Links to other Color Tutorials

Blender Tutorial: Adding Color to Objects by vandrewlongstrider http://www.youtube.com/watch?v=xpNnGxSiayE

Blender Tutorial 4 (Colouring Your Object) by KlezHunter1 http://www.youtube.com/watch?v=9Ckaoxk-Ufs&feature=related

Friday, November 13, 2009

Terrain via Height Map Tutorial- Blender Tutorial

In this tutorial we will be learning how to create a terrain using a height map.

(Note) For this tutorial you will need to have a height map. I got my Height Map from http://www.alvaromartin.net/images/surfaceclipmaps/heightmap.jpg


Terrain via Height Map Tutorial

1) Hit the Space Bar
a. Add>
b. Mesh>
c. Plane
2) Hit the "S" Key to resize


3) Hit the "5" key to resize times 5


4) Hit the "Enter" key


5) Go to "Edit" mode.

6) Under the "Mesh Tools" category hit the "Subdivide" button six times.


7) Go to "Object" mode.


8) Hit the "F5" key or select the Shading button.


9) Select the "Materials" button.

10) Hit the "Add New" button


11) Hit the "F6" key or select the "Texture" button


12) Under the "Texture" section hit the "Add New" button.


13) Change the "Texture Type" to "Image"


14) Hit the "Load" button

15) Load your Height Map


16) Under the "Map Image" category make sure the following are selected:
a. Mip Map
b. Interpol
c. Use Alpha
d. Clip

17) Hit the "F9" key or select the "Editing" button.


18) Go to "Edit" mode.


19) Go to "Front" view


20) Under the "Mesh Tools" category hit the "Noise" key several times until you get your desired height.

21) Under the "Modifiers" category hit the "Add Modifier" button and select "Subsurf."


22) Change "Levels" to 2


23) Hit the "F12" key to render your work.



Links to other Tutorial on Terrain via Height Map


Quake Wars Terrian Tutorial for Noobs using blender 3d by crumblycake1969 - http://www.youtube.com/watch?v=n4oeTTKvxBQ

Thursday, November 12, 2009

Blender Resources

Tutorials


Blender.org - www.blender.org


Blender Cookie - www.blendercookie.com/

CGTutsPlus - http://cg.tutsplus.com/


Montage Studio - http://montagestudio.org/home/


Vimeo - www.vimeo.com/channels/blendertuts


Youtube - www.youtube.com/



Textures & Images


Blender Materials - Open Material Repository - http://matrep.parastudios.de/index.php

CGTextures - www.cgtextures.com/

Photobucket - www.photobucket.com/

OpenFootage - http://www.openfootage.net/

AccuStudio - http://www.accustudio.com/

Light Probe Image Gallery - http://www.debevec.org/probes/

The Fat Strawberry - http://www.fatstrawberry.com/

The-Blueprints.com - http://www.the-blueprints.com/


Forums

Blender Artists - http://blenderartists.org/forum/

Nystic - http://www.forum.nystic.com/

CG Talk - http://forums.cgsociety.org/forumdisplay.php?f=91

Blender Newbies Forums - http://forums.blendernewbies.com/index.php

Tuesday, November 10, 2009

Chrome Tutorial - Blender 3D

In these two tutorials we will be learning two different methods on how to give an object the appearance of chrome. You can see examples of each tutorial in renders below each tutorial.


CHROME TUTORIAL #1

To fully see the measures of this process in your renders, you will need to have a textured plane and a horizon set up.

1) Hit the "F5" key or select the "Shading" button.

2) Select the "Material" button.

3) In the Material section, change your R,G, and B values to these levels:
R -0.90
G - 0.95
B - 1.0

4) Select the "Shaders" tab which is located to the right of the "Material" section.

5) Set the "Ref" (Reflection) to 1.0.

6) Set the "Spec" (Specularity) to 1.018

7) Set the "Hard" (Hardness of the Specularity) to 511.

9) Select the "Bias" button.

10) Select the "Mirror Trans" tab which is located to the right of the "Shaders" tab.

11) Select the "Ray Mirror" button.

12) Set your "Ray Mir" level to 0.85

13) Set your "Fresnel" level (Located under the Ray Mirror section) to 1.4.

14) Set your "Frac" (Located under the ray Mirror section) level to 1.25.

15) Select the "Ray Transp" button located next to the "Ray Mirror" button.

16) Hit the "F12" button to render your work.
(Note) Remember your object(s) is a reflective surface. Without anything to reflect, the shine is not there. Remember to put your object on a textured plane and give it a horizon or a wall.





CHROME TUTORIAL #2


To fully see the measures of this process in your renders, you will need to have a textured plane and a horizon set up.


1) Turn on Ambient Occlusion.


2) Select your object.


3) Hit the "F5" key or select the "Shading" button


4) Select the "Materials" button


5) Set R,G,B to Black
R = 0
G = 0
B = 0


6) Select the "Mirror Trans" tab


7) Select "Ray Mirror" button


8) Set "Ray Mir:" to 0.85


9) Hit the "F10" key or select the "Screne" button.


10) Under the "Render" panel enable the Ray Tracing by selecting the "Ray" button.


11) Under the "Render" panel enable the "Shado" button.


12) Under the "Render" panel set the OSA to 5


13) Hit the "F12" key to render your work.
(Note) Remember your object(s) is a reflective surface. Without anything to reflect, the shine is not there. Remember to put your object on a textured plane and give it a horizon or a wall.






Links to other "Chrome" tutorials.

File: Nepeterson chrome.png - http://en.wikibooks.org/wiki/File:Nepeterson_chrome.png

Enhanced Reflections with HDR Images by Kernon Dillon
www.blendercookie.com/2009/09/03/improving-reflections-with-hdr-images/

Ambient Occlusion Tutorial - Blender 3D

In this tutorial we will be learning how to use Ambient Occlusion. We will learn a quick start Ambient Occlusion process and it's options.

Ambient Occlusion is a lighting option, or rather a lack of lighting. It takes the faces of nearby objects and removes the light on other nearby faces making it look like shadows.

Quick Start Ambient Occlusion

1) Hit the "F5" key or select the "Shading" button.

2) Select the "World" button

3) Select the "Ambient Occ" tab that sits next to the "Mist/Stars/Phisi" tab.

4) Select the "Ambient Occlusion" button.

5) Hit the "F12" button to render your work
.



(Top - Default Lighting) (Botton - Ambient Occlusion with no lighting)



Options for Ambient Occlusion

Max Dist: These levels select the length of your rays. By increasing your rays you will get a much harsher ambient. By reducing the length of the rays you will get a softer ambient and your work will render faster.

Use Falloff: If you select this button you will be able to set the strength of your shadows depending on their distance from another object.

Gather Method button: this button has two option within. The first is "Raytrace". This is one way of selecting the occlusion gathering process. Your renders will take longer to render, but the quality will be higher. The other method is "Approximate." This is an alternate way of selecting the occlusion gathering process. This will reduce the time it takes to render your work, but the quality of the occlusion is lower.

Add button: This button adds light and shadows to your work.

Sub button: This button subtracts light and shadows to your work.

Both button: This button lightens and darkens your work.

Plain button: (Plain Diffuse Energy) This button makes your light energy white.

Sky Color button: This button uses zenith and horizon colors for your diffuse energy.

Sky Texture button: This button provides a total sky texture for your diffuse energy when you render your work.

Links to other tutorial for Ambient Occlusion

Blender tutorial 6 : Ambient occlusion by 3DMacDaddy - www.youtube.com/watch?v=RBo8UxMkW4Y
Learn how to enable Ambient Occlusion. Video. Audio

Bits of Blender #34 - Ambient Occlusion by bitsofblender - www.youtube.com/watch?v=H4OcZrVOykA
Video. Audio.

Explode Tutorial - Blender 3D

In this tutorial we will learn how to make an object appear to explode.

1) Select your object.

2) Hit the "F7" key.

3) Select the "Particles" button.

4) Hit "Add New" in the Particle Systems section.


5) In the Particle System section, change "Amount" to 5000.

6) In the Particle System section, change "End" to 250

7) In the Particle System section, change "Life" to 100.

8) In the Particle System section, select the "Even" button

9) In the Particle System section, select the "Random" button,


10) In the Physics section, change "Normal" to 0.50.

11) In the Physics section, change "Random" to 0.070.

12) In the Visualization section select "Point" and change it to "None."

13) In the Visualization section select the "Render Emitter" button.

14) Hit the "F9" key.

15) In the Modifier section hit the "Add Modifier" button and add "Explode."

16) Hit the "ALT" and the "A" keys at the same time to preview your work.

17) Use the Frame Display to preview each picture or select a frame that you would like to render.

Links to other "Explode" Tutorials

explode modifier blender tutorial by blenderspy - www.youtube.com/watch?v=OIZItrsJdQk
Video. Audio.

-legendz- explosion tutorial (blender) by legendz53 - www.youtube.com/watch?v=G4ajf265G2Q
Video. Audio. Text Instructions.

blender tutorial explosion (less than 1 minute) by klikendish - www.youtube.com/watch?v=uiO66UUGbs4
Video. No Audio. Text Instructions

Object Layer Transfer Tutorial- Blender 3D

In this Tutorial we will be learning how to transfer an object from one layer to another. For you Blender veterans this tutorial is probably trivial, but as a newbie it would have saved me a lot of time.

1) Make sure you are in Object Mode.

2) Make sure the object you want to transfer is selected.

3) Make sure nothing else is selected.

4) Hit the "M" key.

5) A box of layers will appear. Select the layer that you want to transfer to by left clicking on it.

Monday, November 9, 2009

Applying Physics Tutorial - Blender 3D

In this tutorial we will be learning how to apply physics to our renders. Blender 3D allows for realistic physics simulations. This means that it allows objects to roll, fall, and collide with other objects.

1) Hit the "F4" key.

2) Make sure your object(s) is selected.

3) Change it from "Static" to "Rigid Body"

4) Deselect the "Actor" button.

5) Follow steps 2 through 4 for each object you want to include in your render.

6) Hit the "P" key to preview.

7) Hit the "Game" tab at the top of your screen and select "Record Physics to IPO."

8) Hit the "P" key to preview.

9) Run through the frames to verify.

Links to other Physics Tutorials

Rigid Body Physics Tutorial #1 - Basics by raven67854 - http://www.youtube.com/watch?v=7QLum_cdCMA
Video. Audio.

Blender-Physics Tutorial by DanielSDZ - http://www.youtube.com/watch?v=S8L7nYQqHGw&feature=fvw
Video. Audio. Text Instructions.

Blue Sky Tutorial - Blender 3D

In this tutorial we will be learning how to give our renders a blue sky.


1) Hit the "F5" button or select the "Shading" button.



2) Hit the "World" button.



3) Hit the "Add New" button under the Texture and Input section.



4) Hit the "Map To" tab.



5) Hit the "Horizon" button.



6) Change the R,G,B to be white. Or set all to 1.0.



7) Hit the "F6" key or select the "Texture" Button




8) Change "Texture Type' to clouds.



9) Under the Clouds section change the Noise Size to 0.550.



10) Under the Clouds section change the Noise Depth to 6



12) Render your work.
(Note) Hit the "F12" button to render.





Links to other Sky Tutorials
Blender Tut 11: How to make a sky - www.youtube.com/watch?v=FH1XBLZz-wI
Learn how to make your backgrounds look like a day or night sky. Video. Audio.

Glass Tutorial - Blender 3D

In this tutorial we will learn how to make and object look like it is made of glass.

1) Select your object.


2) Hit the "F5" button or select the "Shading" button.



3) Hit the "Add New" button under the Links and Pipeline section.



4) Lower the Alpha to 0.0
(Note) Alpha is located below the R,G,B.


5) Hit the "Ray Mirror" button in the Shaders section.



6) Change Ray Mirror to read .30



7) Change Ray Mirror Depth to 3



8) Hit the "Ray Transparency" button in the Shaders section.



9) Change the Ray Transparency IOR to 1.50.



10)Change the Ray Transparency Depth to 3



11) Render your work.
(Note) Hit the "F12" button to render.















Links to other Glass Tutorials


Blender Galss tutorial by punkstoper www.youtube.com/watch?v=NZMVB0LFSTs
Video. Audio.


Glass material in Blender by sobaver www.youtube.com/watch?v=WPCDXHkjvxQ
Video. Audio